BOCproject
THE GAME
TECHNOLOGY
ROADMAP
OFFICIAL WIKI
KICKSTARTER
FORUMS
TECNOLOGY
WIKI
MEDIA
ROADMAP
CROWDFUNDING
FORUMS
The historical 4X
that we've all been waiting for!
Realistic worlds on a global scale, realistic climatic simulations, and absolute freedom to expand and progress your civilization, powered by our multiplatform engine focused on the performance.

Subscribe to our upcoming kickstarter campaign, get the alpha access and help us finish the game!
Will be release on
v0.0.8 | 01.06.2019 | Work in progress
Giving players absolute freedom
A progression system that give the players complete freedom in how to expand and progress their civilization over the historical timeline.
climate & enviroment simulation
A world that will change progressively as time goes by, these changes on the enviroment will aso have an impact on the gameplay.
Historical Fidelity
As a realistic and historical game, we bring you a faithful historical timeline of the evolution of society through over historical civilizations.
Commerce, Regions + node trade system
The world of BOC has been designed to have a dynamic trade nodes, this is possible thanks to the regions systems.
A vast world to build
We archieved a global scale in our scenarios, up to 512 x 384 hex tiles, this breaks by x3 times the current world record.
Feel your army!
We have decided to offer a 4X world in which you can actually feel that you have an army, not just mere board game pieces.
Our Vision
The Tecnology at the service of the gameplay, never limiting or taking preference over it.
As a little indie studio, we are not telling you what we want to do in 5 years or any other assumption in the future, we just telling what was our way of thinking, that has been that has carried to what you can see now.

That is, making a really efficient technology design from scratch, to provide vast possibilities into a complex and rich virtual world. Always with the next question in our minds: what game we would like to play if we had the least possible number of technical limitations?
We are develop the game that we have always wanted to play, we are lovers of the strategy genre and we want to give you the greatest realistic historical 4X game experience.

We are planning a crowdfunding campaign
Help us and get alpha access!
Submit
More Info :
roadMap
kickstarter
!important : We will never use your email for any other purpose than providing you
with information about our project.
Technical specifications
The following specifications are not provisional or relative: as developers of our own engine technology, our commitment from the beginning has been to base our technology on the highest possible efficiency. The following values are strongly tested.
Systems
Windows | Linux | Mac
Languages
Text : English, Español, Française, Deutsch, Italiano, 中文, 한국어, 日本語
Audio : English [pending more]
Hardware Requirements
Medium Quality
High Quality
High Quality
Extreme Quality
Extreme Quality
1080p
1080p
1440p
1440p
2160p
45 - 60FPS
60FPS
60FPS
60FPS
60FPS
GTX 760
GTX 960 3GB
GTX 1060 3GB
PENDING
PENDING
4GB RAM
4GB RAM
4GB RAM
PENDING
PENDING
i3 7100
i3 8100
i3 8100
PENDING
PENDING
Giant Textures
*Giant Textures required aditional 3GB of Vram and minimun GPU memory interface of 256 bits.
contact us: info@codearts.tech