BOCproject
THE GAME
TECHNOLOGY
ROADMAP
OFFICIAL WIKI
KICKSTARTER
FORUMS
TECNOLOGY
WIKI
MEDIA
ROADMAP
CROWDFUNDING
FORUMS
The historical 4X
you've been waiting for!
Realistic worlds on a global scale, climatic simulations, and the absolute freedom to expand your civilization, powered by our performance focused multiplatform engine.

Subscribe to our upcoming kickstarter campaign to get alpha access and help us finish the game!
Will be released on
v0.0.8 | 01.06.2019 | Work in progress
Giving players absolute freedom
A progression system that gives players the freedom toexpand their civilization over the historical timeline.
climate & enviroment simulation
A world where a continuously transforming climate and environment affects gameplay.
Historical Fidelity
As a realistic and historical game, we bring you a faithful, historical timeline of the evolution of society with historical civilizations.
Commerce, Regions + node trade system
BoC's regions system enables the world to have dynamic trade nodes.
A vast world to build
We achieved a global scale in our scenarios, with grids up to 512 x 384 hex tiles, breaking the current world record by 3x.
Feel your army!
We offer a 4X world where your army feels greater than mere board game pieces.
Our Vision
Technology should never limit gameplay,
but rather serve and support it.
As a small indie studio, we cannot tell you what we will do in the next 5 years, but we can show you our way of thinking, and how it shaped what you see now.

We believed in making an efficient game engine from scratch and providing vast possibilities in a virtual, complex, and rich world. We always have this question in our minds: without any technological limitations, what game would we want to play?
We are developing the game that we always wanted to play, we love the strategy genre, and we want to give you the greatest realistic, historical, 4X game experience.

We are planning a crowdfunding campaign
Support us to get alpha access!
Submit
More Info :
roadMap
kickstarter
Important: We will never use your email for any other purpose than providing you
with information about our project.
Technical specifications
The following specifications are not provisional or relative. As developers of our own engine, we are commited to maximum possible efficiency. The following values have been rigorously tested.
Systems
Windows | Linux | Mac
Languages
Text : English, Español, Française, Deutsch, Italiano, 中文, 한국어, 日本語
Audio : English [more later]
Hardware Requirements
Medium Quality
High Quality
High Quality
Extreme Quality
Extreme Quality
1080p
1080p
1440p
1440p
2160p
45 - 60FPS
60FPS
60FPS
60FPS
60FPS
GTX 760
GTX 960 3GB
GTX 1060 3GB
GTX 1070
PENDING
4GB RAM
4GB RAM
4GB RAM
4GB RAM
PENDING
i3 7100
i3 8100
i3 8100
i3 8100
PENDING
Giant Textures
*Giant Textures required aditional 3GB of Vram and minimum GPU memory interface of 256 bits.
contact us: info@codearts.tech